Tampilkan postingan dengan label desain. Tampilkan semua postingan
Tampilkan postingan dengan label desain. Tampilkan semua postingan
Rabu, 15 November 2023
Kamis, 24 Maret 2016
Bagi yang nyari karakter kartun maskot bisnisman untuk keperluan ilustrasi, presentasi ataupun lainnya jangan malu-malu untuk download secara gratis disini, tersedia dalam bentuk vector. Gak pake ribet dan aman dari spam..
silahkan klik link unduhan di sini
Rabu, 03 Februari 2016
Finding high quality stock photography to use in design has usually been expensive and laborious, and sites with free stock photography have been dubbed as 'not up to scratch'. Well we're here to cut out the garbage show off 10 free sites that have some genuinely high quality free stock photography. Get your bookmarks ready.
(sumber: http://theultralinx.com)
Selasa, 15 Desember 2015
Senin, 14 Desember 2015
Minggu, 06 Desember 2015
Sabtu, 03 Mei 2014
Rabu, 30 April 2014
Hai guys!!
yuk mari kita belajar lagi ilmu desain khususnya dalam cabang seni huruf atau tipografi. ini ada panduan bagi kamu yang suka mendesain memakai huruf-huruf, simple rules but effective...cekidot ya..jangan-jangan selama ini kamu menyalahi aturan yg tertera di infografis dibawah ini:
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| DI KLIK FOTONYA KALAU KAMU INGIN LIHAT LEBIH BESAR! |
Minggu, 27 April 2014
Rabu, 23 April 2014
Kamis, 03 April 2014
In a world of fast-paced digital design, I fear that good old pencil thumbnails are being forgotten. “
I have been in the field of graphic design for what seems ages, starting in 1990. I have been a design student, graphic design instructor at the Art Institute of Pittsburgh, designer, art director and senior partner of ocreations design studio in The South Side of Pittsburgh.
I have always been a firm believer that designers need to be able to draw or bring their concepts to life on paper in order to sell their ideas to clients, art directors, designers, photographers and other people in the industry. In the field of graphic design, the most important thing we are paid for are our original concepts. I feel that pencil thumbnails are the best and fastest way to take these concepts from inside your head to a format that others can view.
I wish I had $1 for every quick sketch on napkins, post-it notes, notebooks, notepads and desk calendars I did throughout the years. All of these super rough sketches are unleashed ideas. I honestly believe that if I waited until I developed them on a computer, they would either have been forgotten or become watered down.
If you are considered an artist or painter you are expected to be able to draw. If you are a graphic artist you are also expected to be able to draw. When you are labeled a Graphic Designer does that title make you exempt from the drawing portion of it? In my mind it does not. I understand that the level of illustration and hand skills varies and that is ok. I personally do not believe that I am a fantastic illustrator but I know that I can still get my ideas across to people through my sketches.
The Art Institute of Pittsburgh’s graphic design department hosts a meeting with industry professionals to hear what they would like to see more of in our graduate portfolios. The answer now, more than ever, from these professionals is: “We need to see more pencil thumbnails and original concepts.” I personally was thrilled to hear this because it gave me support for my beliefs.
So for the non-believers who think the idea of pencil sketches is a thing of the past, here is where I feel they
are a big help:
are a big help:
- Getting the idea out fast.
- For a designer to sell his ideas to an art director or team member.
- For an art director to give fast direction to a designer or copywriter.
- For a designer or art director to provide direction to a photographer or illustrator.
- For a designer to get on the same page fast with a client.
- To get the real idea on paper without the computer dictating your direction.
- To illustrate different concepts prior to computer variations on an approved concept.
- To keep the ART in Graphic Artist (sorry had to do it).
- To keep the client focused on the general concept and not allow them to get hung up on exact fonts, colors or images in the early stages.
I hope this endorsement helps sell my ideas and keeps pencil thumbnails alive.
If you are going to start doing pencil sketches or if you are already using them, here are some simple tips to consider:
- Keep your thumbnails in proportion to the actual size of the job.
- Use good contrast to allow things to POP.
- Do a good indication of type (serif vs. sans-serif, leading, justification etc.).
- If you do not provide a contact sheet for images, then do a tighter indication of the images on your thumbnails.
- Try different concepts to reach the client’s objectives and target market, not just variations of the same idea.
- Use a grid. This really helps on multiple page publications.
- For thumbnails of multi-page publications, show a cover and 2 spreads for each thumbnail set.
- Be original, be creative and have fun.
As the Senior Partner for ocreations I always practice what I preach and provide my designers, photographers and clients pencil sketches when needed. I hope that this post helps get the pencils back out in the field and keeps the ideas flowing.
For all your design solutions THINK DIFFERENT. THINK ORANGE.
sumber: http://www.ocreations.com/
Rabu, 02 April 2014
Drawing perspective is considered one of the hardest things in art, except the mistakes usually done are pretty much always the same and can be avoided with a little care.
1. Lines not reaching the vanishing point
Well this is pretty simple to avoid but it’s the most common mistake. It’s probably due to either carelessness or really not having understood the basic of perspective. I encourage you to go back and find some basic tutorial for this.
Anyway, be ALWAYS careful about where to ‘send’ your lines, they NEED to go towards the correct vanishing point or it will just look awkward. Double check if necessary.
And always, ALWAYS use a ruler.
If your style requires lines that are a bit less geometrical (as mine do, I have a style of inking that’s sketchy so ‘perfect’ lines drawn with a ruler usually don’t fit well in the picture) use a ruler anyway for the pencils and then ink later by freehand. At least you’ll have correct guidelines underneath.
For traditional drawing be sure you have a ruler and be sure to use it for each one of your lines.
Modern drawing software will help you a lot with this if you draw directly on computer: painting software such as Clip Studio Paint or Manga Studio 4EX or 5 have perspective tools that will automatically snap your lines towards the vanishing point.
it’s quite a long tutorial, you’ll find the rest under the Read More or you can download thepdf file here
1a. Planes not reaching the vanishing points.
Same thing as before, but very often people send more than one line to the wrong vanishing point.
Try to have your lines being consistent and reaching the right vanishing point. If one side of the plane has a different vanishing point from the opposite side the resulting plane will look awkward.
There are of course cases where you need to use different vanishing points purposefully, but of course you have to be consistent with the rest of the shape you’re drawing. I do not want to add to the confusion so I won’t talk about those instances, so my advice is: avoid doing this until you are confident enough to advance your studies of perspective more.
More often than not those mistaken planes reach a vanishing point that’s outside the horizon line. Let’s remember that vanishing points NEED to be on the horizon line.
Here’s the correct one
2. Depths
This is an error that EVERYONE will do at the beginning and it’s the first telling that someone is a novice. Actually it’s the most common error I’ve ever seen. It’s also an error you see in half the perspective tutorials you’ll find online.
Objects have depths. These depths needs to be not as long as you imagine it.
This is a cube:
Actually it’s not.
This one is:
This one is:
It looks much more like an actual cube.
At the beginning you’ll tend to make depths MUCH MUCH longer than they should be. And this is something you can correct only with exercise and double checking everything.
At the beginning you’ll tend to make depths MUCH MUCH longer than they should be. And this is something you can correct only with exercise and double checking everything.
That shutter is gigantic.
Furthermore, the closest you get to Horizon Line the ‘thinner’ the depth of the object should be.
Not like this:
Not like this:
If you walk in front of that building over there you’ll have a Km long building. That won’t do.
Actually like this:
Be always careful with skylines, you’ll tend to draw monsters longer than 10 Km. If it’s a central perspective you can easily draw the skyline with no depth at all like this
With a 2 point perspective the skyline will need a tiny bit of depth but be careful not to overdo.
The only thing you can do is exercise and exercise and exercise and you’ll get the hang of it.
3. Repeating Depths
Repeating distances are often mistaken by beginners. Because it’s one of the things you think you should do by guessing, the point is that no, it should be done with rulers, otherwise it’ll look weird.
You have to use rulers. These are the steps:
Draw the first unit by guessing the depth
Draw the first unit by guessing the depth
Draw three lines in perspective like this: base, height and exact half
Draw a diagonal 
Find the new unit thanks to that diagonal
Keep drawing diagonals
Now use this as a base to draw the rest
4. Planes tangent to Horizon Line
This is not an error per se, but it’s just ugly to see. Unless you’re doing a geometrical architecture drawing where the exact measurements are important (in that case I’m afraid this is not the tutorial for you) you can change things to help the general image.
Why do this if you can just move the table a bit and or making it a bit taller to make it look better?
Why do this if you can just move the table a bit and or making it a bit taller to make it look better?
When the planes meet in an awkward way either with the Horizon Line or with each other it look false, it look constructed and honestly it doesn’t help composition one bit.
The drawing is yours, you decide what to do with it, you are not forced to put that table there, if you need to then change it.
5. Lines with no width variations
Another thing that help a lot in giving a sense of depth is variating the width of the inking (or pencil) lines. Closer objects with wider lines and objects far away with thinner lines. It’s simple.
The first one catches your eyes to the far point where all those lines go and make a mess, the second one gives you a sensation of depth.. The ink help perspective a lot.
6. Patterns and details going on towards the infinite
This point reconnects to #2, things get smaller when you approach the L.O, why would you keep drawing those tiles forever?
They tend to distract the eye and it just becomes a big horrible black area while probably your focus for the image was elsewhere. This is something I see a lot with bricks on the walls. At a certain point drawing every single detail hurt the drawing, so you should stop.
The best thing to do is to artfully lower the details level. This is difficult most of the time because you need to tune the amount of details with the image and it’s something that will come easy with time and exercise.
The best thing to do is to artfully lower the details level. This is difficult most of the time because you need to tune the amount of details with the image and it’s something that will come easy with time and exercise.
Also details on repetitive objects need to have a lower definition while approaching the Horizon Line, you can’t keep drawing ever single decorated nook of those windows:
It is better to simplify. For example you don’t have to repeat all the details in the bricks for all the windows. Just removing that alone you image is much less of a mess.
Using thinner lines (see previous point) of course help a lot.
7. Objects with no depth and finishings
Another error that look really bad in illustrations and comic pages is when things have no depth and finishings.
Ok that one looks like it’s a sticker on a wall.
I can understand rush and I understand that perspective is long and boring but you can’t do things half-way, it will look weird. Windows and objects are not cardboard cutouts they have depths!
The way to correct this is using references. Go find a real life one, or a photo, or google it.
The way to correct this is using references. Go find a real life one, or a photo, or google it.
Have fun with the details, give life to your drawings!
I can understand that different people have different styles but more cartoonish kind of drawings still need a base in reality, and a realistic preparation cannot do anything but help the artist.
8. Central perspective exaggerated
Well, just don’t do it.
If you need to draw a widespread panel just use 2 points perspective.
Central perspective has limitations, and those limitations are: if you bring objects too far the measurements gets weird.
The light blue one is a cube, the other is…. Not.
9. Misplaced Vanishing points and exaggerated perspective
While there are some masters that can exasperate perspective to create really dashing images those are people who have a deep understanding of every rule of perspective and know when to break them. If you’re reading this tutorial chances are that you are not one of those (as I’m neither, I’m good but I cannot do weird things and still make them look good as other people can) so you definitely should avoid doing this.
Placing vanishing points too close or inside the panel/illustration will result in awkward things.
Placing vanishing points too close or inside the panel/illustration will result in awkward things.
Well, no.
Avoid placing vanishing points INSIDE the panel, really. I don’t even know what’s happening in that door….
And anyway you’re not required of drawing everything, if you notice that keeping drawing towards the borders makes the perspective look weird you’re allowed to crop the drawing there and end the panel or the illustration. You don’t need to keep going on to the infinite, ok?
You are allowed to crop.
I’ve treated how to place vanishing points in another tutorial you can find here.
10. Characters not in perspective
Well, characters need to fit an environment as well. You can’t have tiny people next to a gigantic door.
Be always careful about proportions.
As well as that you need to be careful with relationships between characters as well, characters far away need to be put in relation with characters in front.
Be careful about this. And if you need, help yourself with perspective lines so you can understand the size of your characters. But this is another thing that will come easy only with exercise and making mistakes again and again and again.
This last point has been expanded here.
That’s pretty much it. Actually the most common are without a doubt the first two points, work towards correcting those two and you are already halfway there.
If you are interested in the subject of perspective I have a tutorial about placement of the vanishing points here
And a video about the perspective tool in Clip studio paint and MangaStudio5
I hope this was helped somehow and if more help is needed don’t esitate to drop me a note.
Martina
Electricalice.tumblr.com
Martinacecilia.deviantart.com
Envielestrange@gmail.com
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